Taking a page out of Yatzee’s ideal review structure, I’ve decided to mimic his idea in reviews of his own. The topmost part, right here as you’re reading, will be the primary meat of any review, discussing the game much like any normal review would attempt to. This could take form in any number of ways depending on my mood or how artistic I feel, but should be what you read if you want the game and context understood.
The three sections below this one are a grading system and explanation, graded between F and A+.
~ CHALLENGE ~ (G+)
Challenge is a gauge of difficulty that the game presents. However, a higher grade in challenge does not mean the game is more challenging. Rather, a higher grade means the game’s difficulty curve is both easy to dive into, and won’t disappoint anyone looking for a good game.
~ CONTEXT ~ (G )
Context is a range between story, setting, characters, and how well the story connects to the player. A high grade in context means the game’s story, characters, and everything else are extraordinarily endearing, and won’t disappoint in any way.
~ GRATIFICATION ~ (G-)
Gratification is the risk/reward duality the game presents. A higher grade here doesn’t mean there is more or less of a reward to your risk, but rather how ambiguous the two are together. A high grade here means the game is very satisfying to play, both casually and desperately, and won’t disappoint people looking to have a good time.
~ CONCLUSION ~
The conclusion is some closing thoughts on all of the above. I will summarize by final opinion on the game as a whole, and I will either recommend you give it a try, or recommend you set fire to it as soon as possible. Legal context not included.